![]() ![]() I'd like to see more of those kinds of maps randomly generated for all players, and not have to rely on my own personal modding which would force me to host a game. ![]() Voobly will be able to update after the Nation's Cup. If you replicate the settings in the scenario editor, you can now recreate the game. There were seas, islands, these really narrow channels you could sail through. The game will now insert the map seed value 12 bytes from the end of all multiplayer rec files, within the post-game achievements lobby data block, so rec analyst apps can display it. The other night I played on a map called "Brazil", and that map felt like an old traditional Coastal map from Age of Empires / Rise of Rome. And again in AoK it feels more like Mediterranean, that is another map set, than it's own unique map. It gave similar maps in Age of Empires, something close to Coastal, but typically had a large body of water. I'll have a look, but even so the game, as a whole, for all players, in my opinion, needs to have this tweaked. Here's a link to all you need to know:Įven if I was shown how I wouldn't know where to start. ![]() rms scripts are easy to learn and mod into the game, and with a little effort you can recreate the old convoluted coastal generation. The good news, should you undertake it, is that. The reason the Coastal map seems different to you is that the parameters in the Coastal. Originally posted by SamiSnowden:The game uses an algorithm to interpret. ![]()
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